Mercurysteam, the Spanish developer responsible for the recent Metroid Dread, has received large quantities of criticism in the last days by employees and ex-employees who denounce not to be part of the title credits, even though they can certify that their work is Find within the final product.
The controversy was unleashed through a comment on the LinkedIn social network by Roberto Mejías, 3D artist in the game. I would like to honestly congratulate the Metroid Dread team for having taken such an exceptional game, I am not surprised by the quality of the game, since the amount of talent in that team was through the clouds, Mejías wrote. I know it first-hand because, despite not figuring the loans of the game, I was part of that team for about eight months [...] when playing, I have recognized enough modeled and environments that I worked ... so That my work is there. So, I would like to ask Mercurysteam: Why do not I appear in the credits of the game? Is it some kind of error?
Later, the Spanish Vandal medium contacted the developer, and a representative of Mercurysteam affirmed that, according to the company s policy, only those developers who have worked on it during at least a 25% of the time. As Mejías to Vandal later affirmed, and other anonymous employees of the company in a subsequent interview with Anaitgames, this percentage did not appear reflected in any way in the contracts, nor was the workers transmitted during the period of development of the game.
Both articles, that of Vandal and that of Anaitgames, collect testimonies from workers from the company in which working conditions, the management of the pandemic - during which teleworking was not allowed - and the anticovid measures. Beyond the case of Mejías, other Developers from Metroid Dread have seen the work of him within the game, in the form of animations, scenarios or game elements, and have complained about the lack of accreditation about it.
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